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Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation.
Network rendering: Indigo can easily use multiple computers to accelerate rendering, and if you need more rendering power than you have in house, we have partnered with Ranch Computing to provide renderfarm access to Indigo users.
Indigo Materials: Everything in an Indigo scene is coated with a material of some kind or another. We have made a real effort to make the material system easy to learn, but flexible enough to let you create ultra-realistic materials.
Materials in Indigo are physically based, so that light bounces around your scene in the same way that they do in the real world. Many other renderers make gross approximations of the way light acts, Indigo calculates it correctly.
For those of you looking for fine grained control over your materials, you can edit the albedo, specular, exponent, bump, displacement, sigma and emission components of each material, as well as blending multiple materials through texture maps. We even have a high performance shader language that can be used to generate textures for any of the material components. |